﻿using System;
using UnityEngine;

namespace ScriptObject.Weapon
{
    [CreateAssetMenu(fileName = "WeaponBaseAttribute", menuName = "WeaponBaseAttribute", order = 0)]
    public class WeaponBaseAttribute : ScriptableObject
    {
        public string name;
        public string description;
        public Sprite icon;
        public float damage;
    }
}